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Aliens dark descent ps4
Aliens dark descent ps4













aliens dark descent ps4

Having your soldiers weld a door shut is all well and good for halting a Xenomorph, but if you weld shut every entrance to one room, you'll create a space where your squad can take a breather and recoup their mental strength.

aliens dark descent ps4

To do this, you need to create a Safe Room. Did they just shoot a Xenomorph in the face, get splashed by its acidic blood, and see its friends come out to play on the mini-map? They're really stressed now, and it's up to you as the commander to manage that stress level and literally stop them from freaking out. Every marine has a 'Stress' meter that can increase for a myriad of reasons. Down timeĪliens: Dark Descent is so much more than just pressing forward and shooting. Aliens: Dark Descent is sort of caught between a rock and a hard place here, and as a result, the boss battles are a little jarring to the pacing of a mission. Knowing the fight is coming sort of takes the wind out of its sails, but on the other hand, the boss fights are near-impossible to overcome if you haven't already planned for them. Occasionally, a mission will throw an elite enemy at you, but it'll warn you that pressing a button of interacting with a terminal will trigger said fight. Sadly though, boss battles do unravel this tension. It's a randomized element you can never truly predict, and works wonders for making Aliens: Dark Descent feel genuinely threatening. Palms get sweaty real quickly here, as you'll have to find a good point to defend, and pray you've got enough ammo, turrets, grenades, and special abilities to see out the Xenos. Every now and then you'll get a notification that a horde is on their way to disembowel your marines, and you've got roughly 20 seconds to prepare for arrival. The hordes are where everything comes to a terrifying head.















Aliens dark descent ps4